Not everything boils down to playtime
True, but once we get past the stock answer, we all have a number that we consider the bare minimum. You might not have noticed it, but yours seems to be 30 minutes. I'm collecting that number to get an average.
maybe at least hour or two of content as a minimum?
Sounds reasonable.
The patreon model for sure extracts more money out of every single supporter, but we have to consider the bigger size of audience on steam like platforms, and the fact that steam comes with it's own traffic, but in patreon, you are in charge of re-directing every single supporter to your page.
Don't go into this wanting to make money. Chances of making money are slim.
Well, I'm already making money out of this exact market, working as a programmer for other projects, but I like to try my hand on something that I can own myself, with a bigger potential than hourly wage.
Visual novels are never worth money.
Same thing with porn and music.
I am greatful for the fools who pay for it but i never will.
The question of worth is directly linked to what you can afford. Of course there are people that have disposable income and can afford paying for those things as a means of supporting the creator, and creators count on that.
Nobody expects people spend money on luxury, when they need it for food clothing, rent and improving the quality of their life.